Professional with 15 years of multidisciplinary experience working on some of the worlds largest selling interactive games at Activision combined with Virtual Reality product management experience in entertainment and healthcare industry.
I have played a key role in developing 7 AAA games including multiple Spiderman and Call of Duty titles at Activision. At Wevr, I led the development of Virtual Reality products - TransportVr, a content platform for PC and mobile VR devices and OrangeVR Experience, across multiple countries in Europe. At AppliedVR, I collaborated cross-functionally with design, engineering, data science, marketing and sales teams to launch 12 Virtual Reality therapeutic products on multiple VR hardware used in 200+ hospitals.
An architect by education, I have had extensive experience working with creative and engineering teams and as a liaison with internal and global developers. I have always collaboratively found creative solutions for the most challenging deliverables to launch products on-time and on budget.
Find below my work in multiple disciplines -
EXPERIMENTS IN ART