Drone Photogrammetry experimentThis is my first large scale photogrammerty test in collaboration with a super awesome friend who was kind enough to lend his valuable ti...
AR Puzzle - tech testsOnce the essential concepts and art style of the prototype was well on its way, we decided to do some tech tests which would further infl...
AR puzzle - moodboards and concept A fun collaboration with Supernova Design ! We have together begun prototyping an interactive Augmented Reality puzzle for kids - a fun a...
Photogrammetry - Real time workflow - 4The last and final stage of this experiment is to inegrate the optimized asset into the AR and VR workflows. For AR I chose Unity3D with ...
Photogrammetry - Real time workflow - 3A few renders of the final result using Maya 2018 and the Arnold renderer. (scroll down for gif..) Proceed to Part 4
Photogrammetry - Real time workflow - 2The next step in the experiment is to clean up the asset and retopologize the geometry so that its more efficient and can be used in real...
Photogrammetry - Real time workflow - 1After a mildly successful (or beginners luck) attempt at photogrammetry (see the vexed man post) I decided to try the workflow again, th...
Procedural Materials, Experiment 2 Following an Architectural Tiles tutorial I generated a few variations for a circular metallic tile and a multi colored mosaic tile using...
The Vexed Man - PhotogrammetryI was at the Getty Center Museum and came across a very expressive sculpture called, "The Vixed Man" by Franz Xaver Messerschmidt, an eig...
Procedural Materials, Experiment 1Some experiments using Allegorithmic Substance Designer. Experiment 1 - Started off following a simple tutorial creating 2 basic material...
Magrit in VRAn interpretation of Rene Magrti's masterpiece - the Listening Room in VR. The context to this experiment was to test out the 360 stereo ...