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Procedural Materials, Experiment 2

Updated: Apr 20, 2018

Following an Architectural Tiles tutorial I generated a few variations for a circular metallic tile and a multi colored mosaic tile using Substance Designer. A few attributes were exposed in each shader - the grout color in the circular mettalic tiles and the colors of the tiles itself in the mosaic tile example. The shaders were imported in Unity 3D this time and tested in varying light conditions.


Circular Mettalic Tile :

Circular Tile Material - Substance Screencapture
Circular Tile material - Shader network
Circular Tile Material - Unity3D Screencapture - varied lighting and grout color

Square Mosaic Tile :

Mosaic Tile Material - Substance Screencapture

Mosaic Tile Material - Shader Network
Mosaic Tile Material - Unity3D Screencapture - color variations

Mosaic Tile Material - Unity3D Screencapture - varied colors with exposed nodes

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